for the gamers and ex gamers interested in narrative:
http://tinyurl.com/kjud54
This game was so much fun to work on, it felt like we were doing something quite groundbreaking at the time on technical as well as creative levels and in I guess we really were. Jordan's specialty is to take the cinematic elements and to incorporate those into game theory, what a treat it was to watch things evolve!
Still so proud of him, he made this game on spec and I think he did it to make a difference in how games worked. He could have just as easily continued making things like Prince of Persia and Karateka and all that, instead he decided to push the envelope.
Here's to all of us pushing our own envelopes in one way or another.
http://tinyurl.com/kjud54
This game was so much fun to work on, it felt like we were doing something quite groundbreaking at the time on technical as well as creative levels and in I guess we really were. Jordan's specialty is to take the cinematic elements and to incorporate those into game theory, what a treat it was to watch things evolve!
Still so proud of him, he made this game on spec and I think he did it to make a difference in how games worked. He could have just as easily continued making things like Prince of Persia and Karateka and all that, instead he decided to push the envelope.
Here's to all of us pushing our own envelopes in one way or another.